The
Seven Games
of
Natural Horsemanship
Introduction
Natural Horsemanship is not an invention of Pat Parelli's, but Natural
Horse-Man-Ship is. It is an organization of techniques learned from many
great horsemen and put together in a comprehensive form. Pat Parelli developed
the program as a progression of tasks that develop horsemanship skills
and takes us through a Levels program as we increase our abilities.
Since the clicker will be added to the Seven Games, my purpose
is a little different from the ones Parelli lists in his notes for the
Level 1 Partnership Program. In his Level 1 notes the purpose of the Seven
Games is stated: "PURPOSE: Game #1 proves to your horse that you
are friendly. The other 6 games prove to your horse that you are alpha
in the herd."
The Seven Games are not about winning or losing. A horse
does not know about winning or losing, unless we teach it to them. I prefer
not to teach that. Instead I'll think about setting things up in a way
that my horse can best understand and then use the clicker to encourage
reinforce that understanding.
Equipment needed: a rope halter
is recommended because it is lighter and communicates faster. It would
be good as well to have a 12' lead rope to work with. This is the only
equipment I would say is essential because as we ask our horse to move,
we don't want to inhibit that request by running out of line. With a standard
6' rope we probably would run out!
1 The Friendly Game!
smile when you play that!
"Show us how friendly your horse is and how friendly he thinks you
are."
In this game we work to be able to touch our horses everywhere
(and I do mean everywhere!) Flanks, stomach, under the tail, mouth, nose,
ears, udder or sheath, etc.
Can you touch your horse anywhere without an adverse reaction
like tail swishing or ear flattening?
Be careful at first with some spots if your horse is uncomfortable!
Use a carrot stick or whip as an extension of your touch for those "question
mark" areas while staying in a safe place, observing your horse and
using the clicker if you need extra help.
Some things to think about: your approach. Sometimes just
reaching for a sensitive area bothers the horse. Start with a not so sensitive
area, like the neck and work your way to the more sensitive spots. Continue
touching your horse so he understands the progression of your hand and
isn't surprised when you touch the more sensitive parts. Never just grab.
: )
Use the whip or carrot stick to increase your reach if you
are unsure of your horse's tolerance or if you think that your horse might
kick. If in doubt-use one of these.
Think of the quality of your touch. Gentle and confident.
Not ticklish or jerky.
Something that often works well is making a fist and rubbing
your horse in small circular motions-like another horse might. No patting,
but you already know that!
Use the advance and retreat technique for difficult areas.
Consider your approach. Maybe let your horse sniff your hand before you
begin to touch him. Is your approach confident but friendly?
Your assignment: Spend 15 minutes to half an hour playing
the Friendly Game. Touch all areas that you safely can and take note of
what you'll need to work on. Have fun and enjoy the time together!
The quality of your touch is important because it speaks
to your horse.
When you touch the legs make sure that your horse knows
the difference between the touch of the Friendly Game and the touch of
asking for a foot.
Your horse should be comfortable with you touching his legs
without moving.
If you feel safer always keep a halter and lead on your
horse and just lay the lead rope over your arm where you can take ahold
of it easily if you need to. Try to keep that float in the rope though
as you do this so that it's not encouraging movement from your horse.
Later you can try the game at liberty. Some people may be able to do this
at liberty right away, but not everyone. Don't worry if you can't just
yet. Staying safe is more important.
After the Game report back. What observations did you make?
Anything you need to work on?
An addition to the Friendly Game is to "individually
pick up all four of the horse's feet when you are standing on one side."
Either pick out your horse's feet or simulate it. You are looking for
cooperation from your horse and for him to be thoughtful of what you're
asking, no matter where you may be standing.
For this part of the Game you'll use pressure points to
ask your horse to lift his foot. For the front feet you'll use the chestnut
as a pressure point, and for the back feet, the cap of the hock.
Variations: Use your rope halter or lead rope to do "friendlies"
with. What other things can you use to touch your horse with all over?
If you feel safe doing this, think about working with the
tail. Since the tail is connected to the spine, a stiff tail usually means
a stiff horse. Work to loosen the tail. Gently pull it. Make a question
mark with it. Move it from side to side. Compare how loose the tail is
before and afte r the Friendly Game.
Pat lists the pitfalls of this Game would be: "Being
oblivious to your horse's feelings, thoughts and reasons for negative
reactions.
I used to think, wow, what an easy Game. What's the big
deal? I don't have to spend much time with this! I know now that it's
a very important Game because you will go back to it often as you progress
through the other Games. As I said before, your touch speaks to the horse.
It comes from a feeling of good will and true partnership that is inside
of you. Be really open with what your touch means and open up your heart
to it. Remember too, as we set about accomplishing these Games, never
miss an opportunity to pet your horse.
Later we will add some variations to the game.
The Zones
Before we move on to Game #2: Porcupine (Fingertip Yield Game) take a
look at the graphic that shows the zones:

Parelli has divided the horse's body into zones, which we
will refer to often during the Games:
"Zone 1: from the nose band of the halter streching
out for a mile and a half in fron of the horse. It physically involves
his muzzle and his personal space in front of him.
The Delicate Zone: around the eye area, the zone from the
nose band up over the ears to the head piece of the halter. It's a delicate
area and needs to be treated with care.
Zone 2: from right behind the ears to the break of the withers,
the little dip right in front of them. Essentially it's the neck and chest
and the end of the zone makes a diagonal line to the point of the shoulder.
Zone 3: from the break of the withers to the point of the
hip.
Zone 4: from the point of the hip to the top of the tail.
Zone 5: from the tail head stretching out a mile and a half
behind him."
It might make it easier in some cases to use the zones to
pinpoint where problems are (touchy or nonresponsive areas) or to describe
the areas that we need to stimulate to ask the horse to move.
2 The Porcupine Game
This is a fun Game that teaches the horse to "yield to and from pressure,"
while also preparing him to respond to leg and rein aids.
We'll be asking our horse to move in six different directions:
backwards, forwards, right, left, and the head and neck: up and down.
We'll also refer back to the Zones that were discussed in
an earlier post.
We're going to be asking our horse to move in these different
directions with just gentle pressure from our fingertips. Rub the spot
first, begin the pressure with your fingertips, then rub the spot again
at the end of the movement.
For example, I want my horse to back up by applying pressure
to his chest. I'd rub the center of his chest, apply light pressure with
my fingertips while I look in the direction that I want him to move in.
At first I'll start with the very lightest pressure. Parelli
suggests starting out by applying four ounces of pressure (can anyone
give a good example of what four ounces of pressure feels like?) then
slowly increasing the pressure about every three seconds until my horse
moves (remember, in the beginning just a weight shift is considered a
try) immediately I stop the pressure, and rub that spot again.
I always look at it as the first rub tells my horse: 1)
I'm friendly and 2) I'm going to ask you to do something. Then I'll ask,
with my fingertips, then let him know that the movement should end(and
he that did well) by rubbing the spot again.
Parelli suggests "smoothly and assertively increase
the pressure until the point where your horse is motivated to respond."
He uses a phrase, "be as dependable as a fence post"
in how you ask. If your horse "leans on a post, it gets harder the
harder he leans." When the horse does begin to move though, "the
post doesn't follow him." The pressure is immediately eased off.
You AND your horse should stay with that gentle fingertip
pressure. You're not chasing with it, he's not escaping from it. You're
moving together. You're partners.
The click can have many applications here that will help
your horse quickly understand what you're asking him to do. Always be
consistent in how you ask and in starting with the lightest touch.
You apply as much pressure as is necessary to get a response
but as little as it takes. Your aim, throughout though, is to always use
as little pressure as possible.
I have a friend who always asks me "How much does a
fly weigh?" When I ask him how I should cue my horse. We see our
horse's flinch when a tiny fly lands on them. They weigh less than four
ounces, in other words, and the horse can sure feel it. Four ounces is
a starting point though, but eventually, once your horse understands the
Game, all that is needed is the intent, light as air, coming through your
fingers.
Ready to play the Game?
"Back your horse by his nose.
Move the front end (Zone 1,2,3)
Move the hindquarters (Zone 4)
Move him sideways, left and right (Zone 2,3,4)
Back your horse by his chest (front of Zone 3)
Lower his head to the ground (top of Zone 2)
Raise his head back up (Delicate Zone-Cheeks)"
Think about your body position too. What placement of your
body will be most effective in influencing your horse to move IN THE DIRECTION
YOU WANT?
Think about the straightness of certain moves and how your
body and hand placement on the horse may effect it. Where you ask on the
horse's body may actually be asking him to "back crooked" for
example.
Look up and in the direction that you're asking hm to move.
Try not to poke or increase the pressure too quickly. Let
your horse have some "think" time of about three seconds in
between increases.
Plan ahead. Know what you're asking for before you ask but
learn from any mistakes.
Remember to rub before and after the movement.
For delicate spots, like the flank (Zone 3) try not to just
"go for it" at first. Maybe rub a less delicate spot, like the
middle of your horse's back, slide your hand down to the flank, rub again,
apply pressure to ask for movement, then rub again when the movement is
complete.
With the clicker, your horse will learn really quickly.
How creative can you get with the Porcupine Game?
3 The Driving Game
This Game helps your horse "to understand and respond to supporting
aids."
In this game you'll ask your horse to move without touching
him.
If your previous Game, The Porcupine, is getting good and
you're using a soft touch, this next step is just around the corner! Some
of you may already be there!
You won't be using your lead rope to cause the movement
(you can hold onto it if you need to, but keep the float in it or lay
it over your horses neck) instead you'll use a steady rhythm with your
open hand or eventually a slight wiggle of a finger or a lean of your
body.
To me this game asks you to use your concentration and inner
energies. I always breath, concentrate and then think of my energy going
out from the palm of my hand to my horse.
I have also thought that it also includes a bit of using
the power of suggestion. For example, stand next to your horse's shoulder,
facing his hindquarters. Take one big step sideways away from your horse.
Bring your arm straight out to the side at shoulder level. Now make a
big sweeping motion and point to your horse's hindquarters.
In my experience, the horse seems to finish the movement
and you'll see his back end take a step away or at the very least, the
muscle will flex. To me, this is the power of suggestion influencing your
horse.
Perhaps you'll start by making soft, small motions with
your open hand towards your horses shoulder, and slowly increase the intensity
of the movement if he does not respond (increasing slowly about every
three seconds) until your horse moves. In the beginning you may even need
to begin tapping the shoulder. Parelli suggests even slapping the shoulder
if necessary-but I don't think that you'll have that need.
Remember, even it you do have to increase to actually tapping
the shoulder, when you begin again, you start with the softest rhythm
of your hand without touching the horse. You always start with the softest
movement and soon, the softest movement is all you'll need.
Think about your body placement. Where in relation to your
horse's eye should you begin your rhythmic movements to get him to move
in certain directions? Experiment, see what it takes. Add your clicker
wherever you see fit and tell the list how quickly your horse caught on.
"Drive your horse forwards towards something.
Drive him backwards away from you.
Side pass him along a fence left and right.
Cause him to lift a foot up and place it down a single step."
What else can you think of?
Be careful in driving from behind if you are in your horse's
"kick zone" and he is not yet comfortable with you there. Remember,
gentle movements at first. How can you get even softer? ("How much
does that fly weigh?")
4 The Yo-Yo Game
PURPOSE: Balances backward and forward movements, while developing straightness.
This is a game where you will ask your horse to back away
from you, pause, then walk forward to you while maintaining straightness
and a light feel, then stop with your slightest suggestion.
The end result will be asking your horse to back with a
little wiggle of your finger then come forward when you "comb"
the rope by inviting your horse in with your open hand, one after the
other, under the rope.
That's probably not very clear, is it? I sort of think of
"combing" like twiddling your thumbs, but with your hands, where
they circle around each other, while they pass under and gently touch
the rope.
You begin by standing directly in front of your horse. You
will ask him to keep both eyes on you. If his attention strays you might
ask it to come back with a GENTLE tug of the lead rope out to the side
of which you want his head to turn back to.
Here is a good time to mention a warning: this is an easy
Game to misuse your lead rope in. The way I was taught was to really use
that rope to jerk my horse's attention back to me. Fast and hard.
I was also taught, that when I up the phases of wiggling
my rope for the back up (which I will describe in a bit) to escalate it
to slapping Dan's chin and nose with the clasp of the lead as hard as
I could if need be. It's easy to get abusive with this and I personally
do not like to see the Game taught this way because it doesn't encourage
the development of feel. I think that it uses more force and fear. You
have an opportunity though, to go about it in another way. If you just
start to think about it, if your other games are good enough, you can
apply what your horse already knows in a way that he will better accept
and understand this Game.
Some people might have other opinions here and it would
be good to hear them!
My experience with teaching Dan this Game, and misusing
my lead rope in the beginning, was a horse that just plain tuned me out.
He was physically just standing there (what I would call "just taking
it") but mentally he had split the scene.
This game was a turning point for me. What I was doing to
him really upset me. I needed to come up with a better way to apply it
(for my particular horse) because I also wanted to get the best out of
our relationship. And I also began to start thinking about the importance
of feel at this time. I needed to make a change. So this is what I did:
I stood in front of Dan, a few feet away, and held the lead
rope at the end, palm down. I wiggled my finger from side to side. I increased
the "pressure" in small increments about every three seconds.
Wiggling my finger, tapping the rope with my finger, taking hold of the
rope and wiggling the rope gently back and forth in the same rhythm. My
wiggles become larger (but still gentle, I don't want the snap to hit
my horse) then I'd start walking towards Dan still wiggling my finger
and rope gently, then I tap his chest in the same easy rhythm, then use
my finger tips steadily in the middle of his chest (remember, rub first,
then finger tips) and porcupine a step back. Click/treat and rub the spot.
I'd step back, then begin again with the smallest pressure,
a finger wiggle. Soon Dan backed with fewer and fewer steps in between
the finger wiggle and his actual step backwards. Then soon, he'd see that
finger wiggle, and that's all it took.
So we start this Game by giving the cue that we want as
our "finished" cue. We add onto it, then work backwards from
there!
If your Porcupine Game is good, you can apply it to teach
this in a very understandable way. You may prefer to use a carrot stick
to gently add by rhythmically tapping the ground or softly wiggling in
the air, then gently tap his chest then porcupine him with it (or a whip
will work too) Remember, you can softly rub for the porcupine with a carrot
stick or whip too. You may have to play the Friendly Game using these
objects first though-which would be a nice way to start anyway, even if
your horse is comfortable with them already.
Pause a moment after the back up, then invite your horse
back in by combing the rope. You can increase the pressure slowly by softly
closing your hands on the rope and combing it this way. Increase to opening
and closing your hands and gently tug as you comb. Close your hand a little
more, but keep the rhythm. Comb the rope and hold, don't pull. Wait. If
your horse starts to back walk with him. Keep him facing you. Keep the
same pressure, (no tug of war) just go with him. Let him know that you
are with him for the long walk if need be (letting him know that this
is important to you) The moment he stops and gives (even just a small
give) release.
Most of you may not ever need to use all of the steps, but
if you do that's alright, it's a starting place to build on.
Eventually you would want to be able to back your horse
up to the end of your 12' (or longer) line, pause, then ask him to come
forward while coiling up you rope again.
Strive for straightness (keeping both of your horse's eyes
on you), lightness and balance (is your horse's backwards just as smooth
and easy as his forwards?).
Advanced Yo-Yo Games: wiggling your finger from any area
in your horse's field of vision (even from behind him or from the saddle
or while sitting on a fence) and have him back. (Don't worry about having
his "two eyes on you" for this! Ha! By this time, it's the movement
-your cue- that is meaningful now).
Ask your horse to come forward by just circling your index
fingers around each other.
Stand to the side and behind your horse, ask him to back
past you or until he's even with you. Porcupine his hindquarters 45 degrees
away from you, continue to back him, pause, walk to your horse, take off
the lead rope. Walk back to your place and invite your horse to walk to
you.
Add poles or obstacles. Play the Yo-Yo Game while your horse
is leaving his stall, back and forth through the doorway.
No worries!
5 The Circle Game
PURPOSE: Teaches your horse to take responsibility to not change gaits
or directions until you ask.
This is a game that resembles longing, but that's not what
it is. It is a Game of intent, dependability and responsibility.
The intent comes from us. For example if we swing our lead
rope during the Friendly Game, we keep sort of a neutral feeling inside
that asks our horse to stand still and stay with us. But if we need to
swing our rope during the Circle Game, our intent changes. We're asking
him to move and that asking starts with how we present it to the horse,
through intent.
Dependability comes from both the horse and the human. The
horse knows what to expect when we ask for movement. There is a pattern
we'll always follow regarding how we ask for it. There never has to be
a question in our horse's mind of what will happen or if we really mean
what we're asking. We are dependable on that, and he will become dependable
in his response.
Responsibility: The horse becomes responsible for maintaining
gait and we are responsible to always ask in the same way with as much
pressure as necessary but as little as it takes and no more.
Parelli describes this as "an exercise in which the
horse circles around you. You are teaching him to yield his forehand and
move out and around you."
A two lap minimum and a four lap maximum is suggested. You'll
ask your horse to stop, yield his hindquarters and stand facing you with
both eyes "front and center."
This is a very good pre-ride game because you can see if
your horse is relaxed, listening and willing to yield his hindquarters.
To begin with you'll want to stand in one spot (later, when
you add obstacles you may want or need to walk with your horse while he
circles you and negotiates the obstacles). We'll ask the horse to move
off to the right "by straightening your right elbow and stretching
your right leg out to the side at the same time." This, opens the
door, so to speak, to the direction you want your horse to go.
For some horses (who understand your feel through the lead
rope) that's all the encouragement they'll need. This is the goal to shoot
for.
Pat suggests if your horse doesn't begin to move, "swing
the tail of your 12' lead rope (held in your left hand) anywhere from
two feet in front of his nose to his withers." I personally would
just concentrate on the withers and stay away from the head area with
this. At this point, you're still not letting the rope make contact with
your horse.
One thing that you might try is to practice your percision
with the tail of that rope. Tie one end to a post and see how accurately
you can swing that rope and touch different areas on the post or fence
with the tail. Make sure that you can be accurate with your rope before
you start working with your horse.
The horse should take both eyes off of you and begin to
look (and hopefully move) into the direction you ask.
If your horse is not yet moving, this is where you decide
how you will proceed. Parelli starts to let the end of the lead tap the
horse. Tapping the withers every twirl of the rope, increasing the energy
after about three seconds. At this point you may need to start walking
(with intent) towards your horses forequarters while still swinging the
rope. Keep walking towards the forequarters until the horse leaves.
Immediately stop swinging the rope and let the rope slide
through your right hand to the end. As the horse circles around you, you'll
pass the rope from one hand to the other without turning with your horse
(note: in the beginning, you may need to actually turn with your horse
to add a hint of pressure, letting him know that he should keep going).
So you direct by lifting the rope first, and if you need
to add phases, the other hand lifts, then swings the end of the lead.
Direct, lift, swing. Always the same order so that your horse always knows
how things will go and work.
Circle your horse two to four laps only.
To stop your horse, run your right hand down the rope and
hold the end in your left hand while extending your right arm asking your
horse to yield his hind quarters and face you squarely with both eyes
on you.
In this first phase you can also just point to your horses
hindquarters and if your previous games are good (like the Driving Game)
your horse will yield his hindquarters at this suggestion and stop.
Phase two asks you to swing the end of the lead rope at
your horses hindquarters. We are asking him to yield the hindquerters
to stop and face you.
The other phases may include tapping the horse with the
end of the lead on the hindquarters and upping the pressure every three
seconds until the horse yields. I prefer to slap the ground in the beginning.
You may also need to slide your right hand down the rope more to have
more of a tail end to get near the horse with.
If your horse stops or breaks gate, you'll stop him in the
same way described above and immediately start him off again.
C/T where you see fit, although I would personally look
to have them actually complete one full circle first, but I'd like to
hear how other people teach this.
Teach both directions. Remember that cantering can be tight
with this length lead for alot of horses and you might wait until you
begin working with a longer line for that.
Later we can talk about changing directions without breaking
gait and adding obstacles.
6 SideWays Game
Let's see......Sideways......different from SidePass.
Includes moving the fore and the hind to the side either
by pressure (Porcupine) or the suggestion of pressure (Driving).
All previous games should be good before trying this one.
Start by asking the fore to move one step, then the hind
to move one step and work up to combining the movement.
The Sideways Game can seem hard to teach until you think
about what it's made of. It's actually made up of things that we've already
taught, and in the end, we're blending them.
Years ago, when I taught Dan this Game, I had an awful time
because I was only looking at it as a whole and not as a sum of it's parts.
It wasn't until I broke the task down into easy pieces, that I became
successful.
Clicker training helped me do that too!
So, looking at it in this light, the Sideways Game begins
to look alot easier.
As Judy said, your previous Games should be good before
you try this one. If you are still working on them, that's okay. Take
your time and get them down well. They are your foundation and you want
a really strong foundation that you can always fall back on.
Next question: How will you judge when to combine the two
movements? If you choose not to use a wall or fenceline to keep your horse
from walking forwards, what Game, that you have already taught, will help
your horse to understand that he should not step forwards?
This Game I have seen taught where the person is almost
chasing the horse. To me the horse was reacting more than thinking. Reacting
to fear-and fear inhibits thinking and learning. This takes us back to
how well you've taught your previous Games. If you've taught them well
you already have a good base of understanding going. And this Game, that
in the beginning, appears to be one of the toughest to communicate, will
end up being one of the easiest.
This article is an edited version of a series of postings
facilitated by Nancy Allen. The original copy is on the Icelandic
Horse Site which is a great horse resource, we recommend it.
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